Assignment Six - Hangman Game

In this assignment you will write a program that exercises the skills learned in this chapter.
  • REMEMBER: Your variables and functions are to be saved in a particular format. If they are not, you will not get credit for your assignment. Variables should be named with the first initial of your first name, first initial of your last name, the letter v, an underscore and the name of your variable. Ex: ncv_variable name
    Functions should be named in the same way. Ex: ncf_function name
  • In this program you will create the popular kids game called Hangman. In this game the player tries to guess a word by guessing what letters are in the word. Each miss results in another piece of a hanging stick figure. As soon as the figure is complete, the player loses. Your program will:
  • Use a Dictionary.
  • Use a List.
  • Use embedded While lists.
  • Use a For loop.
  • Use the range() and len() functions.
  • Compare the users guess to the selected word.
  • Congratulate the player when the player gets the right answer.
  • Count the number of tries the player uses to guess the word.
  • As with the last problem, you can use the discussion on this problem in the back of the chapter, but you cannot use any of their variables (you must create your own variables).
  • Save your program to a file and take a screenshot of the output after you have run your program. You will have 2 files that you will send as attachments to your email.
    (DO NOT COPY AND PASTE YOUR CODE, PROGRAM(S) OR SCREENSHOTS INTO THE BODY OF THE EMAIL. THIS WILL RESULT IN A GRADE OF ZERO !)
    Make sure to include your name and the assignment number you are emailing.
Return to Assignments Index